The PhD project studies learning across contexts at a cultural history museum. Drawing on theories from socio-cultural, media and museum studies, and a mixed method approach the project aims to investigate and understand, how different media solutions within the museum space online as well as offline influences young people's museum and learning experience.
The project deals with how mobile media can be used to scaffold young peoples’ creative science learning in a semi-formal learning context. The project positions itself between the research fields of semi-formal learning, digital literacy and museology, and qualitative studies are conducted in the science center Experimentarium’s semi-formal learning environment consisting of a school workshop "Energy agent for a day" and the associated exhibition.
The aim of the project is to investigate how a digital social network site (Web 2.0) can be applied to facilitate collection, selection and creation of knowledge in a museum setting where rock and popular music is the topic. In methodological terms, the investigation applies ethnological methods as well as a collaborative design process involving users and other stakeholders.
This project focuses on the development of the Media mixer, an exhibition room at the Media museum where young user can produce, share and exhibit content. Through a combination of qualitative and quantitative methods the project shows how young people produce, share and appropriate content on a social platform which is best described as a hybrid economy of meaning.
The aim of the PhD project is to advance a granular understanding of media literacy by analysing relations between media production and consumption. I co-designed an online learning resource, "The animation island" (AnimationsØen), for the production of multimodal, animated film and studied Danish upper-secondary school students’ appropriation of the resources...